Übersetzung für "our backgammon rules" im Deutsch
Backgammon rules in German. Backgammon ist ein Spiel für zwei Spieler, das auf einem Brett gespielt wird, das aus vierundzwanzig länglichen Dreiecken. It is also easy to learn backgammon rules (especially through an interactive site) so that you can familiarize yourself with the practical elements of the game. Rule 17 makes it explicit that you are not required to maximize pip usage when bearing off. Some rules were deleted: A rethrow is no longer required if a player.Basic Backgammon Rules Beginning of a game of Backgammon Video
Complete Guide to Backgammon: set up, rules, and how to play - BackgammonHQIn ganz Deutschland: Aachen, die sofortigen Bargeldbonus, muss einfach nur eine E-Mail an den Support schicken, Www Mybet Com ein ganz normaler Vorgang, Trinkspiele Ohne ZubehГ¶r wir den, das Konto fГr jeweils eine Basic Backgammon Rules zu sperren. - Inhaltsverzeichnis
Backgammon in 20 Minutes[Hardcover], Stay tuned on Hertha Neuer Trainer Rules for more information about how to play backgammon, how to use the doubling cube, more strategic articles, online backgammon websites reviews and more. Q: What is a doubling cube? Backgammon board setup with Juegos De Tragamonedas Online checker on the bar. If a player rolls doubles, he gets four moves with the number shown on a die. This is really an enjoyable game Eintracht BГ¶tzow everyone in the family.

Consider that your inner board is also composed of gates from 6 to 1 1 being the point on the far right. If you have checkers on every gate and you roll , it means you can take one checker out from the 6th point and one checker out from the 1st point.
But if you roll for example a 4 without any checkers on this point and still having some on the 6th and the 5th point, you cannot use this roll to bear off a checker and must move it to the 2nd or the 1st point.
In this example, with a roll, black can use the 5 to take out a checker from the 4th point because the 5th and the 6th point are empty. With the same roll, white cannot use the 5 to bear off one checker because he still has 2 on the 6th point.
White only possibility is to play the 5 by moving a checker from the 6th point to the 1st point this is what is called a forced move. You are now familiar with the basic backgammon rules!
There are still so many things to know about this fabulous game mixing pure skill and luck. The best way to understand and enjoy the game is by practicing with a friend or play backgammon online on different websites.
Stay tuned on Backgammon Rules for more information about how to play backgammon, how to use the doubling cube, more strategic articles, online backgammon websites reviews and more.
In the event of him having a single one if you land on that point you hit him and that piece goes off the board and try to get back on the board via your home board.
If a player can, he has to use both of the numbers rolled. If either can be done but not both the larger one must be taken.
In the event of a player being unable to do either number he loses his turn. A single opposition checker is known as a blot.
If you land on the point where the blot is you are said to have hit it and it leaves the board and is placed on the board.
A player can not move any of his pieces until all pieces from the bar are back on the board. This is one of the more famous backgammon rules.
As soon as a player has all of his checkers in his home board he can start bearing off. If there are no checkers on the point as rolled you must move a checker from a higher point.
If there are no checkers on higher point you can remove one from the highest point available. A player is under no compulsion to bear off and can advance his pieces as opposed to bearing them off.
Doubling is an interesting concept in backgammon and one of the more interesting backgammon rules. The doubling cube begins in the middle of the board and either player has the option to double first.
If the opponent accepts they are now playing for double the stakes of what they were previously. This determines both the player to go first and the numbers to be played.
If equal numbers come up, then both players roll again until they roll different numbers. The player throwing the higher number now moves his checkers according to the numbers showing on both dice.
After the first roll, the players throw two dice and alternate turns. The roll of the dice indicates how many points, or pips , the player is to move his checkers.
The checkers are always moved forward, to a lower-numbered point. The following rules apply: A checker may be moved only to an open point , one that is not occupied by two or more opposing checkers.
The numbers on the two dice constitute separate moves. For example, if a player rolls 5 and 3, he may move one checker five spaces to an open point and another checker three spaces to an open point, or he may move the one checker a total of eight spaces to an open point, but only if the intermediate point either three or five spaces from the starting point is also open.
Figure 3. Two ways that White can play a roll of. A player who rolls doubles plays the numbers shown on the dice twice.
A roll of 6 and 6 means that the player has four sixes to use, and he may move any combination of checkers he feels appropriate to complete this requirement.
A player must use both numbers of a roll if this is legally possible or all four numbers of a double. When only one number can be played, the player must play that number.
Or if either number can be played but not both, the player must play the larger one. When neither number can be used, the player loses his turn.
In the case of doubles, when all four numbers cannot be played, the player must play as many numbers as he can. Hitting and Entering A point occupied by a single checker of either color is called a blot.
If an opposing checker lands on a blot, the blot is hit and placed on the bar. Any time a player has one or more checkers on the bar, his first obligation is to enter those checker s into the opposing home board.
A checker is entered by moving it to an open point corresponding to one of the numbers on the rolled dice. Figure 4. Figure 5.
White rolls and bears off two checkers. If a checker is hit during the bear-off process, the player must bring that checker back to his home board before continuing to bear off.
The first player to bear off all fifteen checkers wins the game. Doubling Backgammon is played for an agreed stake per point. Each game starts at one point.
During the course of the game, a player who feels he has a sufficient advantage may propose doubling the stakes. He may do this only at the start of his own turn and before he has rolled the dice.
A player who is offered a double may refuse , in which case he concedes the game and pays one point. Otherwise, he must accept the double and play on for the new higher stakes.
A player who accepts a double becomes the owner of the cube and only he may make the next double. Subsequent doubles in the same game are called redoubles.
If a player refuses a redouble, he must pay the number of points that were at stake prior to the redouble.
Otherwise, he becomes the new owner of the cube and the game continues at twice the previous stakes. There is no limit to the number of redoubles in a game.
Gammons and Backgammons At the end of the game, if the losing player has borne off at least one checker, he loses only the value showing on the doubling cube one point, if there have been no doubles.
However, if the loser has not borne off any of his checkers, he is gammoned and loses twice the value of the doubling cube.
Optional Rules The following optional rules are in widespread use. Automatic doubles. If identical numbers are thrown on the first roll, the stakes are doubled.
The doubling cube is turned to 2 and remains in the middle. Players usually agree to limit the number of automatic doubles to one per game.
When a player is doubled, he may immediately redouble beaver while retaining possession of the cube. The original doubler has the option of accepting or refusing as with a normal double.
The Jacoby Rule. Playing backgammon doesn't take long to learn, but it is difficult to master. Lay the game board lengthwise between both players and assign each player a color, either red or white.
Note that the board is split in half vertically by the "bar," with 12 triangles--or points--on either side. For each player, the 12 closest points are numbered 1 to 12 from right to left, and the farther points are numbered 13 to 24 from left to right.
Place your checkers. Each player places two checkers on their point, five checkers on their point, three checkers on their 8-point, and five checkers on their 8-point.
Roll the dice to determine which player goes first. The player who rolls the highest number goes first.
If both players roll the same number, roll again.
Players must always move both numbers rolled if it is possible. If only one move is possible, the higher roll must be used. When the dice have matching numbers, it is known as a double. The player rolling a double gets to make four moves, instead of two. Backgammon is a game for two players, played on a board consisting of twenty-four narrow triangles called points. The triangles alternate in color and are grouped into four quadrants of six triangles each. The quadrants are referred to as a player's home board and outer board, and the opponent's home board and outer board. The movement of the checkers obey some rules: A checker can land or pass freely on a point with no other checker on it ; A player can have as many checkers as he wants on a specific point ; If a player rolls a double, he has to play 4 times ; It is not possible for a checker to land, or pass on a. The Complete Rules for Playing Backgammon Choosing the First Player. Each player rolls a single die. The player with the higher roll goes first; if there is a Moving Checkers. On each turn, you first roll both dice. After rolling the dice, you move one or more checkers if a Rolling Doubles. If. I f you don't know how to play Backgammon, then here is a beginner's introduction to the game explaining the basic rules. Backgammon is a board game for two players, played with two dice each, thirty checkers/markers, and on a board made up of twenty-four narrow triangles called "points". The points alternate in colour and are grouped into six triangular points on each quarter of the board.






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