Details von YAZEE in Basel (Adresse, Telefonnummer, E-Mail) YAZEE. Immo Bâle AG. Immobilienvermittlung- und beratung. Hardstrasse 92 Basel. Yahtzee – E.S. Lowe Yahtzee / MB Elektronik Kniffel Schmidt Kniffel/Yatzi Links. „Kniffel“ – der Würfelspiel-Klassiker! Gehört zu den reinen Würfelspielen, denn. Yahtzee. Spiele für eigenen Vergnügen oder nimm's auf mit Anderen und erziele eine möglichst hohe Punktezahl. Wirf die 5 Würfeln und gewinne! Denk.
Yahtzee KniffelDetails von YAZEE in Basel (Adresse, Telefonnummer, E-Mail) YAZEE. Immo Bâle AG. Immobilienvermittlung- und beratung. Hardstrasse 92 Basel. Yahtzee. Spiele für eigenen Vergnügen oder nimm's auf mit Anderen und erziele eine möglichst hohe Punktezahl. Wirf die 5 Würfeln und gewinne! Denk. Kniffel oder Yahtzee ist ein Würfelspiel mit fünf Würfeln, einem Würfelbecher und einem speziellen Spielblock. Das Spiel ist kommerziell erhältlich, wird jedoch.
Yazee Avis sur le jeu Yahtzee en ligne VideoI Never Want To Go To MCDONALDS Again After Playing This ROBLOX GAME...
Scores 25 points. Small Straight : Get four sequential dice. Scores 30 points. Large Straight : Get five sequential dice. Enjoy Yahtzee! Controls: Mouse.
Yahtzee Rating: 3. Snakes and Ladders. Classic Mahjong. UNO with Buddies. Ludo Multiplayer. Hone your skills using a hint that reveals the optimal choices.
Loaded dice improves your odds of rolling a value of your choosing; it is possible to average nearly points per game with loaded dice.
Use Game Center to track accomplishments and compare your best scores to others around the world.
Set player names to keep track of your own high scores and average score on your device. Version 1. I tried all of the top Yahtzee games in the App Store and they all had too many ads and I felt pressured to continue playing rigged matches to earn money and advance in the game.
This game is exactly what I want, and it should be higher in the App Store. The algorithm they use for the random dice throws seems pretty accurate.
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Congratulations, you won! Suggest rematch Start a new game! We are using cookies! Show me personalized ads. We have an app now! The game consists of a number of rounds.
In each round, a player gets three rolls of the dice, although they can choose to end their turn after one or two rolls. After the first roll the player can save any dice they want and re-roll the other dice.
This procedure is repeated after the second roll. The player has complete choice as to which dice to roll. It is possible to re-roll both dice that were or were not rolled before.
The Yahtzee scorecard contains 13 different category boxes and in each round, after the third roll, the player must choose one of these categories.
The score entered in the box depends on how well the five dice match the scoring rule for the category.
Details of the scoring rules for each category are given below. As an example, one of the categories is called Three of a Kind.
The scoring rule for this category means that a player only scores if at least three of the five dice are the same value. The game is completed after 13 rounds by each player, with each of the 13 boxes filled.
The total score is calculated by summing all thirteen boxes, together with any bonuses. The Yahtzee scorecard contains 13 scoring boxes divided into upper and lower sections.
In the upper section there are six boxes. The score in each of these boxes is determined by adding the total number of dice matching that box.
If a player scores a total of 63 or more points in these six boxes, a bonus of 35 is added to the upper section score. Although 63 points corresponds to scoring exactly three-of-a-kind for each of the six boxes, a common way to get the bonus is by scoring four-of-a-kind for some numbers so that fewer of other numbers are needed.
A player can earn the bonus even if they score a "0" in an upper section box. In order to gauge how well a player is doing in the upper section, they often refer to being "up" or "down" compared to the average of three required for each box.
So that if a player scores four "sixes" they will be "6 up"; while if they then score just two "twos" they will then be only "4 up".
Similarly, if a player starts with two "twos" they will be "2 down". Some players count a Yahtzee as being a valid Full House. However, the official rule is that a Full House is "three of one number and two of another".
If a category is chosen but the dice do not match the requirements of the category the player scores 0 in that category. Some combinations offer the player a choice as to which category to score them under; e.
The Chance category is often used for a turn that will not score well in any other category. A Yahtzee occurs when all five dice are the same.
If the player throws a Yahtzee and has already filled the Yahtzee box with a score of 50, they score a Yahtzee bonus and get an extra points. However, if they throw a Yahtzee and have filled the Yahtzee category with a score of 0, they do not get a Yahtzee bonus.
In either case they then select a category, as usual. Scoring is the same as normal except that, if the Upper Section box corresponding to the Yahtzee has been used, the Full House, Small Straight and Large Straight categories can be used to score 25, 30 or 40 respectively even though the dice do not meet the normal requirement for those categories.
In this case the Yahtzee is said to act as a "Joker". There are two alternative versions of the Joker rule used. In the simpler, alternative version of the Joker rule the player retains the free choice as to which category to use, but the Yahtzee can only be used as a Joker if the corresponding Upper Section box has been used.
The original game rules released in contain a difference from the above rules. The booklet stated that additional Yahtzees must be used as Jokers in the Lower Section and did not allow for their use in the Upper Section.
This rule was changed when the game was re-copyrighted in The winner is the player with the highest total.
The rules do not specify what happens in the event of a tie. The probability of completing a Yahtzee depends on whether a particular Yahtzee is required or any Yahtzee.
The probability of completing any Yahtzee is shown in the following table. The strategy is to keep any Yahtzee, four-of-a-kind, three-of-a-kind or pair that is thrown and re-roll the others.
With two pairs, either can be chosen. So if a three-of-a-kind is thrown on the first roll, the chance of completing a Yahtzee increases from 4.
This section describes the last round strategy where there is no possibility of a Yahtzee bonus i. These are the simplest situations to analyse, although even at this late stage the strategy may vary depending on the game situation.
If the final box is in the upper section, the strategy is to keep any of the number required and re-roll the others. On average 2. The distribution is as follows:.
There are slightly different strategies depending on whether a player is simply just trying to get a three-of-a-kind or if they are trying to maximize their average score.
Different strategies will also be required should a specific target be needed to achieve. The strategy to maximize the chance of getting a three-of-a-kind involves keeping any three-of-a-kind that is rolled.
If a three-of-a-kind is rolled then after the first throw the player should keep any other 5s and 6s, while after the second throw the player should keep any other 4s, 5s, and 6s.
An example is with the player keeps and throws the other 2. If a three-of-a-kind is not rolled the player should keep any pair that is rolled and re-roll the other dice, with two pairs the player should keep the higher pair, and with no pair the player should keep the highest die.
Following this strategy gives a